Hello everyone! so recently I have received some feedback people that want the printers to be increased or some other way of gaining cash while you base. Therefor I have been to some different servers checking out what they have next to their printers. And I found something that has been brought up so many times in suggestions which is "bitminers". First of all this is the new bit miner script most people already know, its not the one we had way back.
I scaled the biggest bitminer to be a decent way of getting cash and experience. Now it does not give more cash than your best VIP printer. I think this will help a lot of players that does not have VIP or Premium to level up and progress, while also making it a good option for VIP and Premium since you can have your printers next to them.
How they work
These bitminers most people know already how work, but for those that don't. You need a generate and to the generate you can directly connect a cable to the...
The CGI update is finally here and I would like to credit @Malkiax for putting an enourmes amount of effort and time into this update, so thank you Kai! I would like to say that the decision to make this into a CGI server came from this thread. We voted after I presented the problems with the models we had, also I would like to add that the CGI models have lore characters and a lot of customization.
So lets take a look at the changes:
Added SIM Trooper jobs for Red Team and Blue Team which can be used for PvP sims
Introduction of Elite Squad: Torrent Company (made up of lore characters), lead by EXO Appo
Jet Trooper and Heavy Trooper are now specialists within the 501st
Medic Role added
Ghost Company's EXO is now Waxer
Airborne's EXO is now Boil
Torve has been redeployed and has been replaced by RC Gregor...
I am now releasing an update for "server two" on downtown. This server will serve as a test server before we push this content over to the main evocity server. This is because we want to test it make sure there are no problems, and some values may be tweaked as well to find the best numbers. The update will bring a new craftable weapon, an old resource finally put into use, a new heist system and more.
I will first start talking about this new heist system which is "dheists". This is a payday 2 based heist system where you have to drill open stuff and put the loot in your bag and get it out of the location you are raiding. So far the only location is "The Bank". To raid you will need to buy a mask, a bag and drills, you will also need to equip the mask during the raid. We will still have the other vault system on the server to pay the government so you can raid that one as well.
Almost every recipe is now cut by reduced by 20 of each bar...
There are some big changes to the StarWarsRP server in this update. Most things won't be noticed since the content has remained mostly the same I only packed them into our own server content.
The first thing I would like to talk about are these "content packs". I did them to reduce loading time for new players to our server and also to make it a lot more clean. Before it was over 200 addons in our workshop collection now it is 66. Some people will probably see some errors this will either be because your gmod is not mounting it properly which is often fixed by a restart. It can also be that I have forgotten some models, if I have let me know and I will upload them at once. Please keep in mind I have packed an insane amount of addons.
CW 2.0 is back and its the weapon base we are gonna stick with now. I'm sorry it's been so much back and forth, but we finally have a good map now and a good weapon base. There are also new changes in this small update
The weapon base has been changed, but BUT DO NOT WORRY WE HAVE A CONVERTER SO YOUR WEAPONS WILL BE AUTOMATICALLY CONVERTED TO THE NEW WEAPON BASE. It is only your blueprints which I was not able to convert. You should no longer crash as often as you did, but if you still crash there are probably more things to be fixed. The old weapon base was one of the reasons, but there can still be more of course. I will continue my best to fix all of these problems and make the experience as smooth as possible.
The hud has also been changed, now you have a lot more screen space and we have removed useless stuff like seeing your playermodel etc to try to save some FPS on it. The idea here is to make the UI as light as possible. And it was...
The fall update is finally here and its not super big, but it does bring some changes to crewconflictrp. Some of these changes are based on suggestions and discussions on the forums and which the community has been asking or voting for. So lets dive right into it.
Make casinos great again
First of all there are new slot machines, the sushi slot machine. Currently its not modified too much so its a low bet machine. A lot of people have also been asking for a high bet "double or nothing machine", thats why all the double or nothing machines now costs 100.000 and can reward up to 100.000.000. That's not all for a while people like @RickJames have been asking for a higher casino table. Now both servers has a high bet table, that table also has its own room on both servers in the casino. The spin and win will also be added back.
This addon is something more than one person has suggested, both @CCTV and...
This update is brought to you by @DeathShadow these patch notes are also his. Also just every perma prop and text screen has been removed, it was too many props which was reducing the FPS by a lot. This time around think through what you build in your office or barracks, don't use a shit ton of small props for instance. And if you can use a bigger prop for instance for wall do it, don't just stack it because you are lazy. PHX has many variations of props and don't use a 1X1 if you have a wall which 4X4, then use the 4X4 plate to cover the entire thing right? exactly. Also I would like to credit: @Malkiax (Models) @Factory New BilboSwagz (Equipment)
This update focuses mostly on revising the following regiments:
Other regiments, which weren’t mentioned, will be revised later. The major revise is model change. Each regiment has new models, which...
Finally the crew mod is here and its ready. The new crew mod will replace our current crew system. No data or anything will be carried over, every crew will have to start over again. That has been announced before. I would also like to point out this crew mod will require a lot more from you and your fellow members in order to level up and unlock new things. Its not gonna be cheap or fast since its suppose to be a team effort. So lets take a look at some of its features.
As many of you can see this is a new menu as well. Here we are in the "management" tab which from you can do different things such as deposit money and upgrade the crew. As you can also see it shows how much money and XP you need in order to level up, when you meet these requirements you can click "upgrade crew" and advance to the next level. Crew members also increases by two each...
The new CrewConflictRP update is finally here and this is a big update, with alot of changes. We've gone back to our roots and tried to bring back some of the elements which made it really fun. We have now mixed that with the new fun things we've added. We have also changed a lot and for some of you it will be different, but I hope everyone will find it awesome. There is something that needs to be clarified though. The new crew mod is not ready yet, but we are launching the update with the old crew system. This will require us to replace the crews later.
So crews data will be deleted when the new crew mod comes (only the crews will be deleted).
Following previous comments, suggestions from Solid and other members of the community.
This documents the current Work-In-Progress proposal to Drewbie regarding the balance and on-going continued gameplay of Drew's Community.
This is a comprehensive, top-down review including entire processes, actions and decisions including, where necessary, those assigned to perform those actions.
This document covers:
Staff Roles, including Mentors
Job Roles, including introduction of legitimate enterprises and RP focused roles.
While this document is open for suggestions, comments of one-line nature, +/- support etc. will be removed and classified as spam. If you have a serious contribution of support or negative support, please explain this clearly, with the exact points you have an issue with.
If you are in support of this document, and have no further comments to make - simply like the post.
Hello! so the "Balance update" is here which has been something alot of you have been looking forward to. This update brings new changes to alot of regiments and even a new regiment. You can thank @Smashy@Dom The Dangerous@DeathShadow@Factory New BilboSwagz and @Malkiax . If there are any that I forgot to mention here just let me know. So lets take a look on some of the changes.
Clone Drill sergeant has received stun gun and cuffs.
501st:Minigun has even more firrate but less damage. They also have a new specilization which are the "Jet Trooper", and they have a jetpack as well as the CO.
212th: The republic launcher now does alot more damage then previously.
CG: They have received shields and can now purchase cuffs.
GM: Their rifle now fires faster the T1 that is. They also received a new specilization the "Magna Trooper", which has a shotgun and thermal detonator...
Hello! So this is the new update for StarWarsRP and it brings a new regiment which are the "Green Company", and with it new vehicles and some other changes. So I have seen all regiments have been growing and we need a recon/marksman regiment. So lets take a look at whats changed for the SWRP server.
The green company is a recon/marksman regiment with "sharpshooter" as their specialty, they also have republic speeders to get around quickly. This company will not be a front line regiment like the 212th, GM's or 501st. The new jedi general of the green company is Yoda, and EOD has received Plo Koon.
So the 212th have received some new vehicles, one is just a better AT-TE. They have also received some other vehicles like AT-RT and a new transport shuttle. This should make the 212th a very good regiment.
91st now has a new main weapon A280
Active camouflage is now installed
For admins !invisible hides your HUD and...
Hello! So I have finally pushed out the new StarWarsRP update. I suggest you all subscribe to the workshop collection which can be found here, there are alot of new content and its best to be subscribed to it. So lets go over some of the new changes.
This is probably one of the biggest changes with this update and the one most people have asked for. Everyone has received new weapons and some new loadouts eventhough I tried to keep the loadouts almost the same. We still have some of the old guns because they were just better than some of the alternatives from TFA like the shotgun for republic commando, but most have been replaced. If you feel the gun you have received is not good enough or has some issues make sure to report it or make a suggestion to change it.
Yes there are new jobs and they are:
Courscant Guard Bodyguard: This job was made to protect the fleet and...
Hello! I'm now releasing the new summer update, and it has some requested features and some new content to it. As many of you have suggested you want the place button gone, you want new weapons, you want a new meth system, you want a new trading system. Well I can tell you that this update brings exactly that. So lets take a look at the changes that have been done.
I wanted to cover this first, yes the place button is now gone.
The inventory now has a trading system, you can simply open this by aiming at the player you want to trade with and type /trade, the other player has to type /accept then a trade window will pop up.
The inventory has been expanded now so you don't have to scroll and scroll.
There is a new crafting part now, and it's called "Weapon Parts". Weapon parts are obtained by "dismantling" your weapons, the higher rarity the more weapon parts you receive.
Hello! Finally the new starwarsrp update is here and it contains new content and changes. Some of these changes are requested and some are not, but I have tried to add more stuff to make things more fun.
New lightsaber system and level system:
With the new update I have added a new lightsaber system to make things more fun as a jedi, but it's not only jedis who gets something out of this. There is a leveling system here now and you can spend the skill points you earn on things which will benefit your trooper as well. Also around the map it will spawn crafting stuff you can use to craft your very own lightsaber, but remember to use proper lightsabers the rules about them still stands.
There are a few new jobs introduced such as:
- Supreme Chancellor
- Wolf Pack Scout
There are also new models for the sith such as Darth Maul, General Grevious and Count Dooku.
Like I said the Wolf pack has received a new job called the...
The government has been updated and put into categories with more or less the same color spectrum. Also the government and military are now properly categorized except for VIP and Premium jobs who I think should still be in their selected categories. The bank vault has also now been buffed to give government employees more for protecting the bank, and the security guard has been updated to help protect the bank and other government facilities.
The military and police received new weapons which are the:
- MK 18 (Swat, Swat Medic, Swat Chief, US Marshal and Special Operator)
- M 16 (Marine, Marine Raider, UN Soldier and Sniper)
- SV 98 (Swat Recon and Sniper)
Swat chief, swat recon, security guard and special operator received new models. This was because it was time to change them and they look better and fit in with the rest of the other models.
There are several new cars. Government received: